package DataStore
{
	import flash.display.BitmapData;
	import flash.utils.Dictionary;
	public class BmpDataPool
	{
		public static var MapPool:Dictionary = new Dictionary();
		public static var MapTiles:int = 0;
		
		public function BmpDataPool()
		{
		}
		
		public static function AddMapTile(_id:int, _bmp:BitmapData):void
		{
			MapPool[_id] = _bmp;
			MapTiles++;
		}
	}
}